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Pressing the other media buttons seemingly does nothing. For example, pressing the home button on the controller will open my internet browser and take me to my homepage. This is correct, as the controller I'm testing does have 15 buttons, however 4 of those buttons are media buttons that control the OS on their own.
Furthermore, if you notice, there are 15 input buttons. Pressing the triggers does not do anything at all. Going into the "Devices and Printers" menu and clicking on the "Game controller settings" for my controller allows me to test the inputs via this familiar screen: One issue is that the L/R triggers are not detected at all. However, I've run into a few snags and I can't really tell whose fault they are, or how to fix them. This project seems to do the trick almost perfectly, as it enables all input devices to emulate Xbox360 input and therefore make them compatible with XInput. Obviously since it isn't an Xbox 360 controller, getting it to work on an XInput-only game is going to require a work-around. My issue involves getting a Bluetooth gamepad ( Amazon Fire TV Game Controller) to work in games on Windows.
XInput is the latest/most widely used API in DirectX for gamepad input.Windows' input-devices system has always confused me, but after some research I've gathered the following: I'm having an issue getting a gamepad to work properly.